Switching to HABD death system

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Up until now, we've been using the HCR2 bleeding and death system. We are now switching to the HABD bleeding and death system (I'll post an explanation in the forums as to the reasons why). This doesn't require you to download any files, but there are some important points of which you should be aware.

First, you will never die without having a chance to bleed first. If a single massive hit would send a character from positive hit points, straight to death (-10 or lower), the system will automatically adjust the damage so that a period of bleeding (and unconsciousness) occurs. I like this in a fast-paced computer game, where it can be harder to keep someone alive than in pen and paper. So, pay attention for bleeding comrades, so you can save them.

Use healing items, or the HABD bandages (an unlimited use item), to try to stop the bleeding of a party mate (Heal difficulty check of 15) and restore them to 1 hit point (and consciousness). I'd suggest that you put the HABD bandages on your quickbar.

Bleeding party mates should be much easier to identify now. There will be verbal cues (the "heal me" voice emotes fire automatically during bleeding), as well as text alerts that a character is bleeding.

Bleeding characters typically will no longer stay on the ground, but instead climb to their feet (but will remain immobile). Yes, this will look goofy. This is due to how the death animation works in NWN2. HCR2 had a workaround for this, but just removed it because it was causing lag and crashes.

Opponents will stop attacking you once you are unconscious. Please note, though, that in my testing it did not prevent simultaneous attacks. So, for example, one attack could set you to -1 hp, and an attack that had already been started before you reached -1 could then land, and send you a bit further towards -10. This should be rare.

You will have a short period of invisibility once you recover to positive hit points, to allow time to heal yourself or escape.

If you die, you no longer go to a fugue plane. Instead, you respawn as a ghost that can't take any action aside from observe what is happening. A corpse item should drop with your possessions. Raise dead spells can be cast on this item.

I will post more information about the system as I think of it.